Oni_Cover_01.png

Virtual production techniques help Mold3D Studio create Slay during a pandemic. 

1019_The Academy_SLIDE.png

Slay is a final-pixel animated content created in Unreal Engine 4.26.

The project was led by Edward Quintero, Creative Director at Mold3D Studio, who also directed this cinematic short. The talented team at Mold3D3d Studio created the lighting, environment and character 3D assets (minus the Echo female character), FX, and animation.

Slay was intended to be an exercise for Mold3D to explore Virtual Production methodologies for animation production. When we started the project, little did we know that a pandemic was beginning to take hold of the world, and this meant we had little time to figure out a way to work remotely.

Luckily, Virtual Production lends itself to well to remote collaboration. With a small group of 3D artists and animators, Mold3D pulled off what seemed an impossible feat thanks to Unreal Engine, online collaboration tools and support from our friends at Epic Games.

Read More about Slay and how it came about in the Spotlight article from Epic Games: link

 
 
 

About Mold3D

Mold3D Studios is passionate about creating high end art for real-time production. We are leaders in VAD (Virtual Art Department), Final Pixel Animation, photogrammetry, and creative direction and design.

Combining several decades of experience working in the Animation, VFX and Video Game industries, our team creates photo-real 3D environments and characters that run optimally, and look beautiful at the same time. With best in class clients such as Epic Games, Lucasfilm, Disney and Linden Labs, we’re the ideal partner for your next creative project. 

See the trailer for Slay, our latest project in collaboration with the amazing team at Epic Games.